Alexcia Scott

Loop Cup

Loop Cup

2025

Product Design

Loop Cup

Project Overview

Making reuse easier to carry.

Loop is a sustainability-focused solution designed by my team and me to reduce waste from single-use containers on university campuses.

Rather than simply asking students to use reusable cups, we explored why they weren't already doing so. That research gave rise to Loop: a collapsible cup designed around the barriers we uncovered, combining personalisation, reminders and portability to make reuse easier to fit into everyday student life.

Loop collapsible cup on a tiered display
Loop cup personalised with charms attached to its clip.

Personalise

A cup that feels like yours.

Collapsed Loop cup clipped to the outside of a bag.

Carry

Collapses when you don't need it.

Reminder tag reading “Clean” clipped to the cup's strap.

Remember

A little help remembering to bring it. Or even when to clean it.

The design shown here has been refined since the project's initial completion.

The Design

Designed around the barriers to reuse.

Loop was designed around both people and the environments they move through. Its features respond directly to the barriers uncovered through research, focusing on portability, ownership and habit-building.

Loop cup shown collapsed in stages, from smallest to full height.

01/ Collapsible

Small when you need it to be.

The days of “it takes up too much space” are gone. Quickly collapse your cup to half its size, then hook it onto your bag or tuck it inside. Less bulk, same Loop.

Loop cup case opened, showing its clip attachment for carrying.

02/ Carry

Made to leave the house.

Hands-free has a new addition. Hook Loop onto your handbag, backpack, briefcase, or even a belt loop. Wherever you’re headed, just grab and go.

Several personalised Loop cases shown with different patterns and charms.

03/ Personalise

Make it yours.

Loop is designed to feel personal, because the things we love are the things we’re more likely to keep around. You’ve been looped in.

Finger resting on the “clean” status screen on the Loop clip.

04/ Remember

Know when it’s ready to go.

Never wonder when you last cleaned your cup. Check its status at a glance and receive reminders on your phone, set around your routine.

Discovery

Understanding the barriers

Before designing Loop, we explored why reusable cups weren’t already the easier choice. Secondary research and student interviews helped us understand both the wider problem and the everyday friction surrounding reuse.

01 / Building context through research

We explored single-use waste, recycling limitations, existing solutions and the behaviours influencing reusable alternatives. I synthesised the findings into a knowledge map to identify connections and opportunities for change.

90%

of takeaway coffee cups go straight to Australian landfills.

Most paper cups

cannot be recycled in standard bins.

Convenience

remains a key reason people choose disposable cups.

Key takeaway: Sustainable alternatives needed to be as convenient as the behaviour they were trying to replace.

A digital hand-drawn visual knowledge map by Alexcia Scott showing research on disposable cup usage among university students.

02 / Hearing from students

We interviewed three university students to understand how reusable cups fit, or didn’t fit, into their routines. Their experiences pointed to a few recurring barriers:

  • Cups took up valuable bag space and became something students had to carry all day.

  • Using one required planning ahead and remembering to pack it.

  • Cleaning, leaks and carrying a used cup added friction.

“If I shouldn't know that it's there, then I might use it.”

Ideation

Designing & Testing the Solution

With the barriers to reuse understood, we moved from understanding the problem to exploring how we might reduce the friction around it.

01 / Exploring the opportunity

With the barriers identified, we explored different ways to make reusable behaviour easier, from behavioural nudges and shared cup systems to products designed around everyday routines. Comparing these directions helped us move from broad interventions toward a solution people could carry with them.

01/

Encourage the behaviour

Could awareness, emotional attachment or timely nudges encourage reuse?

Hand-drawn sketch of a phone screen for the “Memory With You” app concept.

02/

Change the system

Could campus infrastructure remove the responsibility of owning and maintaining a cup?

Hand-drawn sketch of a Cup Bank kiosk concept.

03/

Remove the friction

What if the better solution was simply making a reusable cup easier to live with?

Hand-drawn sketch of a person using a reusable cup.

We narrowed in on portability. Rather than asking students to adopt an entirely new system, Loop could address the friction within a behaviour they already understood: bringing and using a reusable cup.

02 / Did Loop actually make reuse easier?

We tested the initial concept through task-based usability testing, observing how participants interacted with the physical cup, carabiner and companion app.

  • 4 participants

  • Think-aloud usability testing

  • Physical + digital prototype

Loop cup clipped to the outside of a bag.

01/ Portability

Carrying worked. The attachment didn't quite.

A hook alone wasn't enough. We quickly learned that its shape, opening and attachment point were essential to making it easy to use.

Loop's reminder screen showing the cup's clean status.

02/ Visibility

Colour wasn't enough.

Colour meant different things to different people. Adding a written status gave users the clarity colour alone couldn't.

Loop cup being used in an everyday campus setting.

03/ Recognisability

Remembering worked. Finding needed work.

Reminders helped participants remember the cup, while feedback revealed another concern: making sure it couldn't easily be lost.

The Results

A more intuitive system for reuse.

Testing helped us refine Loop into a clearer, more considered experience built around the barriers we uncovered in research. The final concept combines portability, personalisation and habit-building to make bringing a reusable cup feel like less of an extra task.

Testing also challenged our initial assumptions around carrying, status communication and reminders. Those findings directly shaped the refined design presented throughout this case study.

Person filling a reusable Loop cup at a coffee station on a university campus.

Designing for behaviour, not just the product.

Loop taught me that encouraging sustainable behaviour isn't simply about giving people a more sustainable option. People may already understand the environmental impact and still choose convenience when the alternative adds friction.

The project pushed me to look beyond the cup itself and design around the behaviours surrounding it: remembering it, carrying it, cleaning it and making it feel worth keeping.

What I'd do next

With more time, I'd test the refined physical prototype within real campus routines over a longer period. I'd want to understand whether Loop actually increases consistent reuse over time and how the carrying and reminder system performs outside a controlled testing environment.